Test your Flutter apps on Windows, right on your Mac.
SimWin builds the real Windows debug build of your Flutter app on your Mac and runs it in a Windows 11-style window. Pick SimWin · Windows 11 in VS Code or Android Studio and press Run. No PC, no virtual machine.
Or install from Terminal
curl -fsSL https://simwin.dev/install.sh | bashmacOS 14 or later · Apple Silicon and Intel · Notarized by Apple
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What SimWin does
Check the Windows version of your app while you build it
Find layout, scaling, keyboard and platform bugs on your Mac, not after someone tries your app on a PC.
The real Windows build
Compiled for Windows x64 on your Mac. Platform.isWindows is true, paths are C:\…, and your Windows plugin code runs.
A device in your IDE
“SimWin · Windows 11” shows up in VS Code, Android Studio and flutter devices, just like an emulator.
Hot reload and DevTools
Debug mode with hot reload, hot restart, breakpoints and Flutter DevTools, as on a Windows PC.
Simulator toolbar
Display scale from 100 to 200 %, window size, light or dark mode, and locale, including right-to-left.
Screenshots and recordings
Capture the app window as PNG or video, from the toolbar, the menu bar or the command line.
Profiles
Save combinations of scale, size, theme and locale, then switch between them in one click.
Plugins that compile
Windows plugin code is built with clang. Plugins that need Visual Studio-only tools are named, not left to fail silently.
Command line
simwin open, simwin screenshot and simwin doctor work in Terminal and scripts, no IDE needed.
Your project stays untouched
SimWin builds from a private copy. It never edits your files, pubspec or Git state.
How it works
Three steps, then it’s just another device
- 1
Install and set up
Drag SimWin to Applications and open it. Setup downloads the build tools (about 400 MB) and tests everything with a sample app. About five minutes, once.
- 2
Pick the device
Open your Flutter project in VS Code or Android Studio and choose “SimWin · Windows 11” from the device list.
- 3
Press Run
SimWin builds the Windows app and opens it in its window. Edit your code and hot reload as usual.
Select a device
Debug console
Launching lib/main.dart on SimWin · Windows 11 in debug mode…
✓ Built my_app.exe
Connecting to VM Service at ws://127.0.0.1:55813/ws
Reloaded 1 of 731 libraries in 418ms.
Under the hood
What happens when you press Run
- Step 1
Your project
Copied to a private staging folder. The original is never changed.
- Step 2
Compiled for Windows x64
clang (llvm-mingw), CMake and Ninja, with Flutter’s Windows engine.
- Step 3
my_app.exe
The same debug build a Windows PC would produce.
- Step 4
Runs on your Mac
Through Wine, a compatibility layer, not a VM. Graphics go DXVK → MoltenVK → Metal.
- Step 5
Connected to your IDE
Over the Dart VM service: hot reload, breakpoints, DevTools.
The first build of a project takes a few minutes, while SimWin fetches Flutter’s Windows engine files and compiles everything. After that, builds are incremental and hot reload takes well under a second.
Good to know
What SimWin is, and what it isn’t
Still do a final check on Windows. This is your real Windows build running under a compatibility layer, not Windows itself. Fonts, system dialogs (file pickers, printing) and some Win32 APIs can differ.
Debug builds only. Release and profile builds need Windows-only tools, so build the .exe you ship on Windows or in CI.
Visual Studio-only plugins aren’t supported yet. Plugins that need C++/WinRT, MFC, ATL, NuGet or WebView2 are left out of the build, and SimWin names them.
Rosetta 2 on Apple Silicon. Windows x64 code runs through Rosetta: fine for UI work and debugging, not for benchmarking.
Download
Get SimWin for your Mac
Signed with Developer ID and notarized by Apple. SimWin keeps itself up to date.
Or in Terminal
Downloads, verifies and installs SimWin, adds the simwin command, and runs setup.
curl -fsSL https://simwin.dev/install.sh | bashRelease notes and older versions are on the releases page.
System requirements
- macOS
- 14 Sonoma or later
- Processor
- Apple Silicon (with Rosetta 2, which setup installs) or Intel
- Flutter
- Stable channel, 3.45 – 3.47
- IDE
- VS Code with the Flutter extension, Android Studio or IntelliJ, or just Terminal
- Storage
- About 3 GB after setup, plus build caches
FAQ
Questions developers ask
Is this a virtual machine?
Do I need a Windows PC or a Windows licence?
Does SimWin change my project?
Can I build the .exe I ship to users?
Which plugins work?
Which Flutter versions are supported?
Does it work on Apple Silicon?
Does SimWin collect any data?
How do I uninstall it?
Found a problem? Tell us.
In SimWin, choose Help ▸ Report a Problem…. It writes an email to us with the details we need attached, or opens a GitHub issue. Plugins that don’t build are especially useful to hear about.